@Young wrote:
static int32_t arm_thumb_bl(int32_t immediate) { // The value doesn't encode the low bit (always zero) and is offset by // four. The 32-bit immediate value is encoded as // imm32 = SignExtend(S:I1:I2:imm10:imm11:0) // where I1 = NOT(J1 ^ S) and I2 = NOT(J2 ^ S). // The value is encoded into disjoint bit positions in the destination // opcode. x = unchanged, I = immediate value bit, S = sign extension bit, // J = either J1 or J2 bit // // BL: xxxxxSIIIIIIIIII xxJxJIIIIIIIIIII 0xF000D000 // // Note that the halfwords are stored high first, low second; so we need // to transpose the fixup value here to map properly. uint32_t offset = (immediate - 4) >> 1; uint32_t S = (offset & 0x800000) >> 23; uint32_t I1 = (offset & 0x400000) >> 22; uint32_t J1 = (I1 ^ 0x1) ^ S; uint32_t I2 = (offset & 0x200000) >> 21; uint32_t J2 = (I2 ^ 0x1) ^ S; uint32_t imm10 = (offset & 0x1FF800) >> 11; uint32_t imm11 = (offset & 0x000007FF); uint32_t Binary = 0; uint32_t firstHalf = (((uint16_t)S << 10) | (uint16_t)imm10); uint32_t secondHalf = (((uint16_t)J1 << 13) | ((uint16_t)J2 << 11) | (uint16_t)imm11); Binary |= secondHalf; Binary |= firstHalf << 16; Binary |= 0xF000D000; uint32_t Byte0 = (Binary & 0xFF000000) >> 8; uint32_t Byte1 = (Binary & 0x00FF0000) << 8; uint32_t Byte2 = (Binary & 0x0000FF00) >> 8; uint32_t Byte3 = (Binary & 0x000000FF) << 8; Binary = Byte0 | Byte1 | Byte2 | Byte3; return Binary; } static int32_t arm_thumb_blx(int32_t immediate) { // The value doesn't encode the low two bits (always zero) and is offset by // four (see fixup_arm_thumb_cp). The 32-bit immediate value is encoded as // imm32 = SignExtend(S:I1:I2:imm10H:imm10L:00) // where I1 = NOT(J1 ^ S) and I2 = NOT(J2 ^ S). // The value is encoded into disjoint bit positions in the destination // opcode. x = unchanged, I = immediate value bit, S = sign extension bit, // J = either J1 or J2 bit, 0 = zero. // // BLX: xxxxxSIIIIIIIIII xxJxJIIIIIIIIII0 // // Note that the halfwords are stored high first, low second; so we need // to transpose the fixup value here to map properly. uint32_t offset = (immediate - 2) >> 2; uint32_t signBit = (offset & 0x400000) >> 22; uint32_t I1Bit = (offset & 0x200000) >> 21; uint32_t J1Bit = (I1Bit ^ 0x1) ^ signBit; uint32_t I2Bit = (offset & 0x100000) >> 20; uint32_t J2Bit = (I2Bit ^ 0x1) ^ signBit; uint32_t imm10HBits = (offset & 0xFFC00) >> 10; uint32_t imm10LBits = (offset & 0x3FF); uint32_t Binary = 0; uint32_t firstHalf = (((uint16_t)signBit << 10) | (uint16_t)imm10HBits); uint32_t secondHalf = (((uint16_t)J1Bit << 13) | ((uint16_t)J2Bit << 11) | ((uint16_t)imm10LBits) << 1); Binary |= secondHalf; Binary |= firstHalf << 16; Binary |= 0xF000C000; uint32_t Byte0 = (Binary & 0xFF000000) >> 8; uint32_t Byte1 = (Binary & 0x00FF0000) << 8; uint32_t Byte2 = (Binary & 0x0000FF00) >> 8; uint32_t Byte3 = (Binary & 0x000000FF) << 8; Binary = Byte0 | Byte1 | Byte2 | Byte3; return Binary; }
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